I know this thread could be taken badly, I just can't think of another way of saying it. I think that most of you regulars have seen me around enough to know this is consistent for me and not just a troll thread.
We and by that, I mean various forum users that have said things I identify with, have realised that there are two different types of players.
There are those of us that used to boot up Commodores, XTs, ATs, 286s and so forth when they were new and not just a novelty. There was a time when things were difficult and you had to learn a fair bit about computers just to install a game, there was no "Next. Next. Next. Continue. Finish." Had to create the directory, copy the files, sometimes read another file, move them into sub directories, had to run filters like C:\game\ dir *.exe /p just to find the "start" point. Even then we saw TV and realised the graphics were terrible.
However, the market was very different. They were games made by nerds and geeks for nerds and geeks. I have done tertiary IT, however, I am nothing compared to some of the dinosaurs that I have met. Those that come from the generation that started the games. When I find a part like a graphics card that is broken, I just pull it out and put a new one in. They had to be qualified and still have the skills to indentify exactly which capacitor or resistor was malfunctioning and then replace it. They can write drivers, they know how the machine code works. Can make operating systems that are minute and run just off RAM if they want. (To me that is really impressive.)
I even remember calling modem to modem, dialing into the local University, trying to work out what went wrong on a coaxial network and most importantly there was no walkthroughs and we had to figure out what was going on in a game. It wasn't just handed to us.
During the past fifteen years to decade things started to change, it became easier and cheaper to use a computer. People damaged systems, trust was broken, virtual areas were closed off, pr0n ran rife, it became easier to log online, surfing and the dot-com bubble grew then burst. Yet, I could still find IRC rooms with interesting conversations, I came in near the end of it but Anarchy had a good little community where you could really discuss things at length with people. Deep conversations. Those people are dwindling and I come across them less and less. More and more I see people using descriptions for their names, eg "Dochealz," "Killer666sneak" (think I made those up. Don't know anyone by those names) and so forth. "Lol" cropped up at some point, snuck in but it actually meant that person was "laughing out loud," before that, you didn't even need to say that. "Ha ha," "that was funny," or how they would have their own witty come back would be enough to know they got the joke and a good laugh out of it.
Walls of text like this were common back then. Most of us could do this thing called, touch typing and have the ability to read what someone else was saying, think up the response and send it while they were typing out the next part.
Then Waste of Web came along. (please don't turn this into an anti-WoW or pro-WoW flame thread) It is just a point at which MMOs became easy for anyone to play. Now the masses were no longer just going to bars, having barbecues and such, now they could use graphical computers, log on easily and play an online game. Obviously, it was a roaring success.
Yet, there were all those single player experiences. All those solo gaming that they did first, where they had their own little world that worked at their pace, was linear and didn't rely on others to get things started. Then in WoW, they didn't have to congregate and start talking with people. They didn't need a personality to break the ice and make friends that would risk their character out in the wilds of the unknown. Just signed up.
Fast food, fast gaming, double clicks instead of command lines, copy and pasting, self explanatory games and systems, little that needed memorising, working out or reading help files for hints.
I am finally feeling this big social pressure of the masses. The "lol"s and the inane chatter and the lack of substance. This demand for immediate self gratification has become so over whelming that I can't even grab a few old friends and head off to do something because now it is in my face with the push over game mechanics. This thing seems to have pervaded everywhere. The IT people have become victims of their own success.
Now, consider this; I wrote this all out here I must feel my back is to the wall.
Where have all the old generation players gone?Did they all grow up, have children and left? What happened to them? Where have all the people that liked challenging and clever games gone? Where did the the people that had the time to just talk and didn't get bored after five minutes, "gtg" head off to?
I don't know or see where the next refuge is.
Edit: I started playing EVE for almost a year now.
5 comments:
[QUOTE=crattey]Those people are still there, and in similar numbers, perhaps even larger.
It's the same with, say, interesting blogs. They are out there and even stronger than ever before, but it's hard to filter through the enormous amounts of **** that is the internet.
The AOL generation has simply overshadowed previous ones.
That, and of course the fact that most people, as they age, spend less and less time with games/irc/interwebz.
Even in WoW there are still intelligent and funny people. You just have to muddle your way through 50 people who keep calling you a faggot to find one of them. I played WoW for a while with a bunch of people I've know through IRC for 8 years or so. It was good fun, but I tend to get bored with those games the second I reach the level cap. Was good fun for a few months, though.
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[QUOTE=Wrangeline;5808752]It's a bit like a racing car race track that has been connected to the main road system. It used to be a place for serious drivers do to serious driving. Then the race track was connected to the main road system and the rush traffic came pouring through. This analogy works a bit in reverse because with the internet and games, it's the "older" group of gamers that enjoyed moving slowly while the newly introduced masses enjoy a faster pace. In either case, those 2 groups don't mesh very well.
Now, this is not to say that the newly introduced masses don't contain a lot of people that, if presented with a proper choice and a proper environment, would enjoy to do things the "old way" (the way of doing things that you enjoyed).
I enjoyed my old 4-86 where I had to use DOS to install and start everything. I liked the adventurous rummaging through the /dir catalogs. I was no computer expert back then because I was 10 and had never owned a PC before. I liked how I became more and more adept at using the system for every day that went past though. Playing games on that old thing was made more enjoyable by the fact that it took more effort to install, run and play. It's a bit like foreplay before sex
AO was the first MMO I played and back in 2001, I couldn't even conceive of the notion that most people would be playing the game purely for leveling for the sake of reaching a target level or skipping org activities in order to reach egotistical personal goals. Back then it was roleplaying all the way and it did NOT matter what level we were. Level was a side-effect, not a goal.
These days, pretty much all games have been washed ashore by the wave of "progress". This progress is the result of a slow but steady change, brought about by the gaming industry mistakingly thinking that "I want ice-cream now!"-mentality of the masses (as a whole) is the correct basis for future game development. If game developers continue to design games based on this mentality, games will only continue to be based on graphics, thin content and instant gratification. I personally believe that this trend has already passed the point where most individuals think "enough is enough, I want more quality and less quantity". This "wave" also exists in a different form. The other form comes into play when a game gets old, like AO. When a game is new and fresh, people are more inclined to roleplay, smell the roses and enjoy a challenging gameplay. When the game is old, that kind of gameplay has eroded away and goal-mentality takes over.
The problem is, the masses are lured in by the instant gratification and shiny graphics. The same mass of people overshadow and dilute the "quality and immersion" players that I think some of us are at heart. This leads us to either follow the masses and try to enjoy the game their way, or get squeezed out and then discover that there are few or no other places to find, at heart, what we are actually looking for or prefer. Then eventually the masses leave because they have eaten all the grass and they move on to the next greener field to continue grazing. Leaving the scene a barren wasteland.
The gaming industry itself will rarely create AND maintain a gaming environment that "the masses" wont flock to. Because there's little incentive for them in doing so these days. Especially now that the gaming industry is so competitive.
So if you want a specific type of people to surround you, you pretty much need to create that environment yourself. There are many people, including the OP of this thread if I remember correctly, that have taken such steps within AO. Such as being froob and hanging out only with other players that are of the same mindset as them. In terms of effort for the average player, this is a bit like swimming upstream. It requires more effort and making the decision to do that in the first place is a big hurdle for some people in and of itself. So while there are many more people inside "the masses" that would like to play the game the same way, most of them find it easier to stop struggling and swim with the stream rather than against it.
I'm sure Bach and Beethoven would be sitting in their rocking chairs today saying that back when they were young, people took music seriously and now it all sounds like a mental institution banging on drums. While the masses like pop music, there are many of them that would like to listen to Bach and Beethoven and converse with people that take music "seriously" as well.[/QUOTE]
[QUOTE=JenShay;5808774][I am eclectic, pretty much everything from classical to heavy metal except for trance types, country & western and hippity hop.]
Wrangleline and to anyone interested. My first toons were fr00bs but I did upgrade, paid a year in advance, did the race up to 220 and looked around with a, "... and now what?"
I deleted all those toons off that account (it is how I was on the forums the first time) and closed it, thinking I was done. (Before free months) Then there was someone special, so I upgraded one of my fr00b accounts and ate of the white bread as long as I could stomach it. They too could take it no more and we both spend more time in Second Life now, enjoying the social aspect that AO now lacks, where we can find it.
I miss the org, the groups and I miss working in harmony with a good team or teaching a new player, trying to help them see the wonders, so I loiter still.
First toon (wanted to make an elf, dual sword, ranger.)
Second toon and main.
Third note the start of the AI levels.
On all of those which I like, see how slow they level?
See how gentle the levelling curves are?
Ask around about "Jen's famous suicide missions," even a bunch of fr00bs don't enjoy them. Want to hit 199 or 200 just to raid.
Saetos teamed with my enf recently when I had insomnia, I think he can tell you that even half asleep, I was doing okay.
I do what is fun. Look at the team and guess at what we have a 50/50 chance of managing based on professions and equipment. Then if it is a good team, that should go up to 80/20 or 90/10.
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I have felt for some time but I think that chance is slipping away; that Anarchy Online could buck the trend and stand out for those "old type" gamers.
I think there is a fairly large market that would come for that.
I feel so strongly that all those masses (which should come into this thread soon, trolling it to get it locked ) are just a short fix. A fast buck. AO is trying to go from selling meat and potatoes into selling white bread but they are going up against multi-(million?) (billion?) dollar games and companies that have refined the process. They are already at the finish line waving the prize and AO is now struggling toward the start line.
Anarchy will lose; going head to head with the other quick fix feeders.
If only they would throw out some of that soggy maize filled, cheap white bread and start getting the meat back in, add some butternut, peas or broccoli (we all love broccoli, right? ) Maybe, just maybe, some .... RICE PUDDING?! [/QUOTE]
we are here and we adapted. You need to learn to set your own goals within the modern setting to make things more difficult - you cannot rely on developers to do it for you, just the same as you cannot rely on them to bring out a finished product! Imagine if someone released 3/4 of a game for the zx81 then said "you can get the rest by post over the nect couple of months!" hehe
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